Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Elementalist

Notices

Reply
 
Thread Tools Display Modes
Old Dec 15, 2006, 09:09 PM // 21:09   #21
Academy Page
 
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
Advertisement

Disable Ads
Default

I would like to say, I have tweaked the build a little.

Replace Barbed Spear with Disrupting Throw for an added disrupt (since they's be on fire most of the time it will work)

I was also thinking of removing my attributesd in the spear and going with a motivation skill.

Replace the spear attack with Aria of Zeal, allowing for more spammability of SF.

While you won't be damage with the spear, you more than make up for that with the damage buffer, the damage from SF, and casters on your team will love you with the use of Aria of Zeal (or use Energizing Chorus for a adrenalin based energy skill)
Govtmorgue is offline   Reply With Quote
Old Dec 15, 2006, 09:40 PM // 21:40   #22
Academy Page
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by clawofcrimson
their on fire is a leadership skill... you wont get much protection from that
mmmk... let me explain this one to you...

Searing Flames done right = everything you fighting or a good portion of it is on fire. This can be targeted rather than Blazing Finale which doesn't work as well as a directed Burning spell does.

Since the build includes max Leadership, Their on Fire is giving you 41% damage reduction from things that are burning, which should be almost everything. This gives PLENTY of protection.
Mad5cout is offline   Reply With Quote
Old Dec 15, 2006, 10:40 PM // 22:40   #23
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

Quote:
Originally Posted by clawofcrimson
by the way ive seen some builds that use p/e very well...working on one myself with these skills


shock+awe
frigid armour+cautery sig
1) Hammer Bash + bestial mauling
2) Martyr > cautery sig, and if you're wasting 10 in water just for unthought-out immunity to burn (dismiss condition, remedy sig, heloo!), lol to you sir!
Skuld is offline   Reply With Quote
Old Dec 15, 2006, 11:12 PM // 23:12   #24
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

Quote:
Originally Posted by Skuld
1) Hammer Bash + bestial mauling
2) Martyr > cautery sig, and if you're wasting 10 in water just for unthought-out immunity to burn (dismiss condition, remedy sig, heloo!), lol to you sir!
If you havent noticed SF/gaze eles run rampant in AB... so immunity to burn is a good thing...and it also provides armour to physical damage...

what you posted is all fine and well...it works just the same...but with p/e you can acheive condition removal...and...dazed in the same build...while having more armour than a monk or ranger...

but if you want to talk about my work in progress build... you can post your comments in the thread...

if you dont like paras... thats fine... but your attitude is still not flattering the moderator's in this forum.
clawofcrimson is offline   Reply With Quote
Old Dec 15, 2006, 11:17 PM // 23:17   #25
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

Quote:
Originally Posted by Mad5cout
mmmk... let me explain this one to you...

Searing Flames done right = everything you fighting or a good portion of it is on fire. This can be targeted rather than Blazing Finale which doesn't work as well as a directed Burning spell does.

Since the build includes max Leadership, Their on Fire is giving you 41% damage reduction from things that are burning, which should be almost everything. This gives PLENTY of protection.
obviously you didnt read much of this thread... i was reffering to the ele who said hed be putting on "theyre on fire"

..but its ok i forgive you
clawofcrimson is offline   Reply With Quote
Old Dec 16, 2006, 02:04 AM // 02:04   #26
Academy Page
 
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
Default

Quote:
Originally Posted by Mad5cout
mmmk... let me explain this one to you...

Searing Flames done right = everything you fighting or a good portion of it is on fire. This can be targeted rather than Blazing Finale which doesn't work as well as a directed Burning spell does.

Since the build includes max Leadership, Their on Fire is giving you 41% damage reduction from things that are burning, which should be almost everything. This gives PLENTY of protection.
(ToF actually provides 53% protection due to maxed out Leadership + Runes)

Thank you for helping get to the heart of the build.
Govtmorgue is offline   Reply With Quote
Old Dec 16, 2006, 04:42 AM // 04:42   #27
Academy Page
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by clawofcrimson
obviously you didnt read much of this thread... i was reffering to the ele who said hed be putting on "theyre on fire"

..but its ok i forgive you
yeah that was me and I suppsoe you are right about that.
Mad5cout is offline   Reply With Quote
Old Dec 16, 2006, 06:12 AM // 06:12   #28
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

LOL....its ok Mad5scout

ive done a lot worse
clawofcrimson is offline   Reply With Quote
Old Dec 16, 2006, 06:04 PM // 18:04   #29
Academy Page
 
Join Date: Oct 2006
Default

okay I tried this today and found this to be the best skill combo for spammable SF with the They're on Fire.

Fire Attunement
Leaders Zeal
Searing Flames (Elite)
Glowing Gaze
Glowing Sig
They're on Fire
Energizing Chorus
LB Gaze/Res Spell/Glyph of lesser energy

I was able to spam SF almost as fast as my ele. You spend some time recharging your energy in between with the other casts but you are almost done by the time SF recharges.

EDIT: Now that I have practiced a little. I can spam it as soon as it recharges. It just does slightly less damage than an elementalist.

YES, SF is not as strong as a result of no Rune. BUT you ge the benefit of the 44% + (depending on runes) damage redux for 20 seconds with They're on Fire!

Pretty sweet.

Last edited by Mad5cout; Dec 16, 2006 at 06:34 PM // 18:34..
Mad5cout is offline   Reply With Quote
Old Dec 16, 2006, 08:14 PM // 20:14   #30
Academy Page
 
Join Date: Oct 2006
Guild: Dirty Angels go to Hell [HELL]
Profession: P/E
Default

Mad5cout,

Mind putting down what runes/attributes you have? I will try your version out if you could do so boss, thanks (thanks for helping tweak btw)
Govtmorgue is offline   Reply With Quote
Old Dec 18, 2006, 06:27 AM // 06:27   #31
Academy Page
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Govtmorgue
Mad5cout,

Mind putting down what runes/attributes you have? I will try your version out if you could do so boss, thanks (thanks for helping tweak btw)
Maxed Leadership
Maxed Fire Magic
Rest in Motivation

Actually, when I was running the build, I was using my command paragon stuff. If I were to fully dedicate myself to this, I would go with a Superior Leadership (as that is what is recharging your spells and maxing your They're on Fire defense). Attunement and Vitae. Best Vigor you got. The last rune would probably be a minor motivation to help with Energizing Chorus without sacrificing HP. I would go with a Leadership headpiece. The energy regen is key.

I will go on record at this point and say that when I ran into Quikening Zephyr, I was rendered useless because I could not regen as much energy this way. BUT that was with only a minor Leadership rune in. This would be better with the above mentioned setup.
Mad5cout is offline   Reply With Quote
Old Dec 21, 2006, 06:35 AM // 06:35   #32
Krytan Explorer
 
Join Date: Jun 2006
Guild: None
Profession: Rt/
Default

Quote:
Originally Posted by Skuld
1) Hammer Bash + bestial mauling
Your point?
Quote:
2) Martyr > cautery sig, and if you're wasting 10 in water just for unthought-out immunity to burn (dismiss condition, remedy sig, heloo!), lol to you sir!
Why is martyr better than cautery signet?
If used with mantra of inscriptions, it's much faster. Not to mention, monks risk putting daze on themselves with martyr, which would royally suck. Cautery only gives 1 condition which can easily be removed with remedy signet.
Made In Ascalon is offline   Reply With Quote
Old Dec 26, 2006, 12:21 AM // 00:21   #33
Frost Gate Guardian
 
Join Date: Sep 2005
Guild: Dark Humans
Profession: Mo/W
Default

Quote:
Originally Posted by Skuld
Martyr > cautery sig, and if you're wasting 10 in water just for unthought-out immunity to burn (dismiss condition, remedy sig, heloo!), lol to you sir!
Right.........

1. Martyr costs 5 energy.
2. Martyr gives you lots of negative conditions.
3. Martyr requires a monk secondary. No sane primary would use this for an elite.

1. Cautery Sig is free
2. Cautery Sig gives you a dependable burning. You can count on what you are getting and can easily remove it.
3. Cautery Sig can easily be combined with Remedy Sig so you can take any secondary you want.

Any profession has major condition counters. Dazed for casters, blind for physical, deep wound for healers ( in addition to dazed ) etc.

Using martyr you may well get the condition that can shut your own build down. In addition to that you'll also get tons of cover conditions on top of that!

Sure, purge conditions solves all this but it makes the combo have a 20 second recharge. In addition to that it still requires a monk secondary. thus greatly limiting your build.

Cautery Sig can be used on a paragon primary no matter what secondary. The paragon will never get conditions that can suddenly counter him. He know's what he's getting. In addition to that the paragon is a high defense character so is easily able to take the burning. A less armored character will find the burning in combination with any other pressure to be too much.

The only bad effect from cautery sig is the 2 second casting time. But seeing the major advantages this skill has over martyr with the combination that paragons aren't the primary targets makes me feel that this skill is worth far more then martyr.

You may even combine this with lyric of purification, wich can be precasted thus reducing the long recharge and not even suffering from burning at all. Though I haven't tested this I think the lyric works after you have used the skill. so press skill-casting-conditions removed-burning applied-skill used-skill starts recharging-lyric works. I may however be wrong and the lyric goes into effect after the casting time but before the actual skill effects. Though this sounds quite unlikely to me.
gobla is offline   Reply With Quote
Old Dec 26, 2006, 01:40 AM // 01:40   #34
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

Martyr recharges faster and does the same job, and thats all that matters, rly *shrug*
Skuld is offline   Reply With Quote
Old Dec 26, 2006, 08:32 AM // 08:32   #35
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

well each to his own..

besides its not what this thread is about...back on the subject....

if any of you have tried this... i would like to see how you handle energy...

and what of the SF nerf coming in January?

any thoughts?
clawofcrimson is offline   Reply With Quote
Old Dec 26, 2006, 11:13 AM // 11:13   #36
Frost Gate Guardian
 
Join Date: Sep 2005
Guild: Dark Humans
Profession: Mo/W
Default

Quote:
Originally Posted by Skuld
Martyr recharges faster and does the same job, and thats all that matters, rly *shrug*
Nope, it doesn't.

You need to carry purge conditions or you'll be left with a useless char.

Martyr is only 1 skill wich means that you will most likely have 6 other skills to use ( seventh being rez sig. )

Say that the caster of martyr is an ele. He transfers dazed, bleeding and poison to himself. Now you need purge conditions. 2 covering conditions make it near impossible for the monk to remove it ( who won't be carrying lots of condition removal for if they did you wouldn't bring martyr. ) Removing conditions from yourself becomes very hard due to daze.

That's the whole problem with martyr. It can potentially make your char useless unless you use it in combination with a 20 sec recharge skill.
gobla is offline   Reply With Quote
Old Dec 26, 2006, 01:21 PM // 13:21   #37
Furnace Stoker
 
Skuld's Avatar
 
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
Default

This is a para, if you're not command for incoming, then you'll be motivation and not need your elite so much, and not be using adrenal attacks ~.~
Skuld is offline   Reply With Quote
Old Dec 26, 2006, 01:43 PM // 13:43   #38
Forge Runner
 
Bowstring Badass's Avatar
 
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
Default

Quote:
Originally Posted by Skuld
This is a para, if you're not command for incoming, then you'll be motivation and not need your elite so much, and not be using adrenal attacks ~.~
/agree

I would say stick with Cautery and Remedy Signet.

edit:

Searing Flames on ele> searing on paragon.

Last edited by Bowstring Badass; Dec 26, 2006 at 01:46 PM // 13:46..
Bowstring Badass is offline   Reply With Quote
Old Dec 26, 2006, 04:47 PM // 16:47   #39
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

Quote:
Originally Posted by Bowstring Badass
/agree

I would say stick with Cautery and Remedy Signet.

edit:

Searing Flames on ele> searing on paragon.
I really wish people would read the builds before they post... obviously the skill is more powerful on an ele... the point is to focus the damage reduction to specific targets for extended periods....
clawofcrimson is offline   Reply With Quote
Old Dec 27, 2006, 11:28 PM // 23:28   #40
Krytan Explorer
 
Crazyvietguy's Avatar
 
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
Default

I personally like Mark of Rogort instead of Searing, because you can switch to a fiery spear of whatever and keep them burning for a good long time. However you can only really target one enemy. But.. it works wonders on bosses.
Crazyvietguy is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:17 PM // 20:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("